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Lords of Middle Earth Forum Index -> LoME Rules, PvP Rules, and Guild Rules

Guild Startup Rules and Costs.....Please Read

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Fessuy Zoņum
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Joined: 07 Dec 2006
Posts: 12
Guild Startup Rules and Costs.....Please Read  Reply with quote  

GUILD CREATION (Must Create a Guild BEFORE claiming a Hall)
- Level 30
- 10,000,000
- Guild Hall NOT required to have a Guild
- Guild Leader becomes a Lord!! Remember this!! You are the protector of claimed lands.

GUILD TROOPS
- 1 NPC is the Base
- 1 Unit/Token is 5 NPCs

Local Troop Type:
- 1 Unit/Token is 100,000
- Ranged Type is 2 Wood, 1 Ore
- Melee Type is 1 Wood, 2 Ore

Specialist Troop Type
- 1 Specialist Unit (New Tech) is 200,000
- Ranged Type is 4 Wood, 2 Ore
- Melee Type is 2 Wood, 4 Ore

Note: Wood and Ore are harvested by the Local Population. Guilds basically control portions of the Commodities Market for their interests. Regions vary a lot to how many resources can be harvested. Guild Lords will have to travel/control resources to gain advantages.

What is your Army?
- Respawning NPCs of your choice in your city
- 40 NPCs is max for Respawning.
- No Limit above 40 for Available Troops to march places.
example: Say you have 100 Troops on your Guild Troops Sign and you have the Wood and Ore Resources to Train Troops.....you can purchase all 100 Troops. They go with you and are removed from the Population.

To Add Troops to your City:
- Above Pricing per Unit to add to your Army.
- Troops are randomly spawned at the locations you specify. Show a DM where the spawns should be placed.

NEW TECH TROOPS AND GEAR
- 1,000,000 Gold per NPC (Clear Description and Usage must be stated)
- 1,000,000 Gold Per Specialist Troop Sign (Initial comes with 1st New tech)
- 1,000,000 Gold per New Item (Existing Guild Gear does not Count)
- 500,000 for Guild Gear Modifications (Per item...includes color changing)
- 100,000 Gold Per Unit to add to 1 Guild Sign

Note On Gear: We have a LoME Item Matrix that determines what can be placed upon gear for various uses. When making your own Designs....DO NOT place any Properties on it or it WILL be refused!!

SIEGE EQUIPMENT
- No Limit to what you can buy.
- DM training can be provided....schedule it.
- Prices are the same everywhere

KING, QUEEN, LOCAL FOLK EFFECT

The Guild Leader MUST politically associate with the local population. If the Guild Leader is not taking care of that city's view of things.....then the Guild Leader can be asked to leave or even be thrown out. This happens over time and monitored events and even Troop Balance. Locals like having parties and Fireworks. Donate for boosts in Population and many other facets running behind the scenes!!

Troop Balance.....this is the direct balance between Local Troops and Specialist or Occupying Troops!

BUILDING AND CONSTRUCTION
- 10,000,000 Gold for New Guild Hall
- 5,000,000 for Rebuilding Existing Destroyed Guild Hall
- 1,000,000 Gold Per Toolset Tile (10M x 10M)
An 8x8 Castle Wall will cost 28,000,000

Toolset folks can paint these too....I do all system setup.
- 1,000,000 Gold Per Tile for City Fortifications and Enlargements
(Walls, Gates, Whatever)
- 1,000,000 Gold Per Tile for Buildings
- 1,000,000 Enchanting Table
- 1,000,000 Smithing Anvil and Forge
- 1,000,000 Bedrooms (Comes with Armoire for Storage)


Note: If a city becomes destroyed.....the Guild Really should take action and help rebuild with funding or the Locals may start to dislike the Lords.

Bree and Dol Guldur are back in and open, these are starter towns. They were closed before due to some problems with new players and some guild members in those towns... You must get with a dm before claiming either of those halls........

Post Sat Feb 10, 2007 8:11 pm   View user's profile Send private message
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